Sim Settlements Power Bug
Sim Settlements plots power themselves. As has been noted on their forums, it is highly discouraged to connect any power lines to anything involving Sims RotC plots. There us a vanilla game engine bug which Kinggath has reported to Bethesda that leads to crashes. Report a bug chevron. A basic explanation for how the Sim Settlements 2 power system works and how it integrates with the vanilla system/settlement power grid.
I've been trying to find a fix for this bug but I've only found one other person who even had it. Maybe it isn't even a bug and I'm just doing something wrong.
I sat through the cinematic to start building my settlement, left for a while after the foundation was done (I was watching the YouTube videos on how to use the mod) and came back after a while to make sure their needs were met for upgrades to happen. I was able to fill their food need just fine and the other needs had been automatically filled, but power was still too low. I built a lot of different generators trying to fix this and the power just caps out at 999 but is still red. I refreshed all of the plots, I refreshed the entire settlement, I uninstalled and reinstalled all of the Sim Settlement mods, I installed the Helper and tried to use it, and I donated a ton of supplies so I know they have the scrap for it.
I just started using these mods so I have no experience or knowledge aside from maybe 4 of the official YouTube tutorial videos.
Any ideas on how to fix this?
I sat through the cinematic to start building my settlement, left for a while after the foundation was done (I was watching the YouTube videos on how to use the mod) and came back after a while to make sure their needs were met for upgrades to happen. I was able to fill their food need just fine and the other needs had been automatically filled, but power was still too low. I built a lot of different generators trying to fix this and the power just caps out at 999 but is still red. I refreshed all of the plots, I refreshed the entire settlement, I uninstalled and reinstalled all of the Sim Settlement mods, I installed the Helper and tried to use it, and I donated a ton of supplies so I know they have the scrap for it.
I just started using these mods so I have no experience or knowledge aside from maybe 4 of the official YouTube tutorial videos.
Any ideas on how to fix this?
This is a work in progress, we will be adding more information here regularly over the next week or so.
Flexhub download. For Frequently Asked Questions for the Rise of the Commonwealth Official Sim Settlements Expansion Pack, you can find them here: Rise Of The Commonwealth FAQs Batman arkham city dlc pc games.
Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.
To report issues you are having with Rise Of The Commonwealth, please go to this dedicated forum: https://simsettlements.com/site/index.php?categories/rise-of-the-commonwealth-bug-reports.110/
Taken from:
https://simsettlements.com/site/index.php?threads/known-bugs-and-conflicts.2709/
https://simsettlements.com/site/index.php?threads/known-bugs-and-conflicts.2709/
- 2Known Bugs (With Workarounds)
Please note: We are working to resolve these ASAP.

- Floating Flags
- Generators retain maintenance deficit after being removed
- Donating alcoholic drinks causes death count to increase in settlement report
- Unpowered agricultural plot produces twice as much food
- Level 3 New U Commercial Plot Barber Chair has missing textures
- Maintenance mode issue
Please note: We are working to resolve these ASAP.
Unable to Complete Quest: Taking Point

- Workaround: Fixed with Sim Settlements 3.0.2 - Should be completed after loading into the game after updating

While creating the City Plan and choosing to scrap the settlement, game crashes
- Workaround: Fixed with Sim Settlements 3.0.2
City Planner desk is unusable due to location causing a non-pathable route to the chair
- Workaround: Head into workshop mode and move the desk to a pathable location.
Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics.
Workaround: (PC Users Only)
- Use the console command 'tcl' to get through the armory door and clear the blocked dungeon Exit,
- Also clear the wood from the Entrance 'Before' talking to Ronnie! If you don't do it now the quest will break.
- Now, clear a path through the 'Left Side' of the blocked Castle wall.ya know, the one every quest uses.
- Then start Old Guns ie. Talk to Ronnie.
- When you exit the dungeon, Ronnie will open the door and the schematics will have respawned.
- You can then build 1 artillery battery, Ronnie will walk through the hole you cleared in the wall.. yada yada quest complete. (Provided by woodfuzzy)
Settlers attack visitors/visitors are hostile
- Workaround: While it's not the greatest workaround, for the time being you may turn off the visitor system in the City Manager holotape under Options -> Gameplay -> Immersion
City Planner Desk has duplicates
- Workaround: Fixed with Sim Settlements 3.0.2 - refresh the city
Stuck in cinematic mode for extended period of time

- Workaround: Fixed with Sim Settlements 3.0.2
Sim Settlements Power Bug Zapper
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